Game Difficulty Level Updates

After hearing back from some players, I’ve added some more waves of fun for the normal and hard difficulties. Easy mode has the original 50 waves. Normal now has a total of 60 waves (50 old + 10 new) and Hard has 70 waves (50 old + 20 new).

 Also, there have some tweaks to the towers stats themselves. White blood cells are a bit more powerful when upgraded fully. To give the bacteria a fighting chance (and to reduce the amount of slow down in the later stages), the bacteriostatic antibiotic towers slowing ability has been pared back a bit.

A few bug fixes have been made as well:
1. The wave timer doesn’t (shouldn’t) freeze anymore while playing.
2. The next button now disappears when the last wave has been sent.

If you find any bugs, please report them in the comments section below.

One Response to “Game Difficulty Level Updates”

  1. Taylor Says:

    Trimethoprim + SMX is still a little overpowered with its relatively large range and splash effect for a small cost. Two towers are enough to fully cover the entire width of the maze, and if the maze is capable of funneling an entire wave into a smaller area, the splash effect will catch all of them, assuming they are affected by the tower. Even though it doesn’t affect Anaerobes, it is still seems effective against a large portion of the other bacteria.

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