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	<title>Comments for Bacteria Tower Defense Blog</title>
	<link>http://www.bacteriatd.com/blog</link>
	<description></description>
	<pubDate>Mon, 06 Sep 2010 12:53:20 +0000</pubDate>
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		<title>Comment on Full-Featured Version is Released! (BTD v.077) by exigence</title>
		<link>http://www.bacteriatd.com/blog/?p=10#comment-6</link>
		<dc:creator>exigence</dc:creator>
		<pubDate>Mon, 12 May 2008 01:05:28 +0000</pubDate>
		<guid>http://www.bacteriatd.com/blog/?p=10#comment-6</guid>
		<description>I'm very much enjoying this game; addictive (which is bad for finals week), but enjoyable even though I keep getting my ass handed to me in Basic/Random.

I do have two suggestions thus far, though I'm not sure how hard these would be from a coding perspective. Both of them are based on the fact that the towers appear to pick a target to engage and stay on that target for some time.

1. If the antibiotic tower fires on a target - and while that "missile" (such a wrong word for abx!) is en route - if the target is destroyed by another tower, that "missile" vanishes from the map. Is there any way to allow the abx's fire to follow through to where it was headed so that we at least get some splash damage out of it? This is particularly notable for long-range towers, such as the carbapenems, upgraded quinolones, etc.

2. Would it be possible to prioritize the towers' target engagements so that the bacteria closest to reaching the other size of the maze are targeted first? I've lost many a life to bx that could've been torn to shreds had they been targeted instead of bx that weren't even close to getting to the other side.

Thanks for putting this together and providing countless premedical/medical students and company some nerdy entertainment :]</description>
		<content:encoded><![CDATA[<p>I&#8217;m very much enjoying this game; addictive (which is bad for finals week), but enjoyable even though I keep getting my ass handed to me in Basic/Random.</p>
<p>I do have two suggestions thus far, though I&#8217;m not sure how hard these would be from a coding perspective. Both of them are based on the fact that the towers appear to pick a target to engage and stay on that target for some time.</p>
<p>1. If the antibiotic tower fires on a target - and while that &#8220;missile&#8221; (such a wrong word for abx!) is en route - if the target is destroyed by another tower, that &#8220;missile&#8221; vanishes from the map. Is there any way to allow the abx&#8217;s fire to follow through to where it was headed so that we at least get some splash damage out of it? This is particularly notable for long-range towers, such as the carbapenems, upgraded quinolones, etc.</p>
<p>2. Would it be possible to prioritize the towers&#8217; target engagements so that the bacteria closest to reaching the other size of the maze are targeted first? I&#8217;ve lost many a life to bx that could&#8217;ve been torn to shreds had they been targeted instead of bx that weren&#8217;t even close to getting to the other side.</p>
<p>Thanks for putting this together and providing countless premedical/medical students and company some nerdy entertainment :]</p>
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		<title>Comment on Game Difficulty Level Updates by Taylor</title>
		<link>http://www.bacteriatd.com/blog/?p=4#comment-2</link>
		<dc:creator>Taylor</dc:creator>
		<pubDate>Wed, 12 Mar 2008 05:56:35 +0000</pubDate>
		<guid>http://www.bacteriatd.com/blog/?p=4#comment-2</guid>
		<description>Trimethoprim + SMX is still a little overpowered with its relatively large range and splash effect for a small cost. Two towers are enough to fully cover the entire width of the maze, and if the maze is capable of funneling an entire wave into a smaller area, the splash effect will catch all of them, assuming they are affected by the tower. Even though it doesn't affect Anaerobes, it is still seems effective against a large portion of the other bacteria.</description>
		<content:encoded><![CDATA[<p>Trimethoprim + SMX is still a little overpowered with its relatively large range and splash effect for a small cost. Two towers are enough to fully cover the entire width of the maze, and if the maze is capable of funneling an entire wave into a smaller area, the splash effect will catch all of them, assuming they are affected by the tower. Even though it doesn&#8217;t affect Anaerobes, it is still seems effective against a large portion of the other bacteria.</p>
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